Backgammon Opening
Backgammon starts are more complicated than other board games such as Chinese chess and chess because there are twenty-one possible combinations of dice points for each roll of the dice. Only the best move for the first step is discussed below.
There are a few rules here. If you can occupy a certain spot, you should occupy it as much as possible. For example, if you roll a 6 and a 1, you can occupy the seventh spot. In this way, on the one hand, it can play a role in blocking the opponent, on the other hand, the seventh point can be used as a base, and more pieces can be placed in the future.
If you can't occupy a certain point, generally the best move is to move the pieces on the 24th and 13th points. For example, when you roll 3 and 4, you should go 13/10, 24/20. The pawn moved to the tenth point, although it is a weak chess piece, the opponent will only have a chance to attack when the dice that add up to nine (that is, 6 and 3, or 5 and 4) has a chance to attack, and the probability is only one in nine ; and this piece also increases the probability of being able to occupy a certain point in one's own internal board. For example, the fourth point can only be occupied by throwing 4 and 2 in the past, and then 6 and 2 can also be thrown later (10/4, 6/4 ), ready for further blocking of the opponent's pieces. As for the piece moved to the twentieth point, although it is also a weak piece, and it is easy to be attacked by the opponent (the opponent can attack when the opponent rolls 3 or 1), but if the opponent really attacks, the opponent himself will be in the second position. A weak piece is left at ten, and when the next roll is a 5 or 4, it can be counterattacked; and this piece also prevents the opponent from moving the piece from the twelfth point (for example, if the opponent moves 12/16, the next move Toss a 4 and you can go 20/16 to attack it), making it difficult for the opponent to take points on the outer and inner plates. In addition, it must be noted that when moving the piece at the thirteenth point, the smaller the number of steps, the better (unless you can move to the eighth point), which will minimize the probability of being attacked by the opponent.
The best moves above are the result of computer analysis. Some moves that were considered the best in the past have now been replaced by better moves. For example, it used to be thought that 13/11 13/8 was the best move on a 2 and 5, but computer analysis showed that 24/22 13/8 was a better move.






