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Checkers Moves

"Adjacent jump": You can jump directly to the vacant position. During the jumping process, as long as the same conditions are met, you can continue to do so.

"Isometric jump": The movement of the chess piece can be performed step by step in six adjacent directions connected by a straight line, if in the line segment formed by any vacancy on the same line, there is only one and any side located in the middle of the line segment. , you can jump directly to that vacant position, and in the process of jumping, as long as the same conditions are met, you can continue to perform.

A game of checkers can be divided into three stages: opening, mid-game, and ending (borrowing the terminology of Go). The opening game generally refers to the process from the movement of the pieces on both sides to the initial contact of the pieces, usually within 10 moves; the middle game refers to the stage where the pieces of both sides are entangled, fighting for a way out, and at the same time setting obstacles for the other side. In the end, the pieces of the two sides are basically separated, and each of them enters the opposite position as soon as possible in his own way. Of course, these three stages are not completely separated. Just like in a sprint race, starting, running halfway, and sprinting, it is required that the start should not fall behind, the halfway running should be able to keep up, and that it is possible to win when sprinting. If you fall behind, you will miss out on victory. In a game of checkers, you must see the development direction of the mid game at the beginning of the game and prepare for the mid game; and when the mid game is about to end, you must design the best plan for your ending in advance. If these can be done in your heart, then you have entered the ranks of the master checkers.

Using dice: By throwing dice, you can take a few steps as you roll the dice, and you can jump.


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